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I don't know why, but when I first saw this something made me hesitate to try it, but I'm glad I checked it out because it's very good! It checks all my boxes, like no level cap, so my character can keep on improving for as long as I want, and the flexability to be whatever character I can imagine, if 20 different character archtypes aren't enough for you it seems easy enough to make your own! Specifically I had the idea to play essentually No Man's Sky with this system! I know I can just play No Man's Sky, but I prefer tabletop!

Thank you for sharing, I'm really happy that you liked the game!

I'm now attempting to play a D&D character of mine with this system, I have to ask, would a steed you can telepathically communicate with that is also a dog, be considered one ability or two, given that it would be a mix between the vehicle and familiar abilities? I'm not as concerned with rebuilding him one ability at a time, as I am with this grey area of what constitutes one ability. 

I would just say that it's one ability. This game is very narrative focused, the rules are loosey goosey, not crunchy and precise. Whatever makes the most sense for the story, whatever feels right, is usually the right thing to do.

The only concern when coming up with abilities is making sure that they don't get so overpowered that the game becomes boring (and you have trouble thinking up challenges that would be interesting and not too easy for your character to overcome). As long as an ability isn't absurdly overpowered, it's all good.

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Thank you! That's what I was thinking, but needed to "hear" it from someone else! This also gives me the okay for my other idea, which was having two characters that function as one! What that looks like is at first, they will have the ability "Teamwork" that lets me roll with advantage whenever the two work together to accomplish something only two people (with the proper equipment) can accomplish! From there, abilities can be gained that only makes sense for one of the two, however both story and mechanics-wise only that one character can do it. In practice this would look like if the plot splits the two up, then they get the condition "Separated" and until that is resolved, one can only do what they know how to do well,  and of course the Teamwork ability would become unusable. It is important to note since the two characters are functionally one, they share an archetype, and a common milestone pool.

That's a brilliant idea, I love it!